Before — a plain cubeBlender add-ons
Small tools that do one job. Each one is exercised by a headless Blender run on 4.5 LTS and 5.2 LTS before it is released, including an install test that repeats the steps a customer would take. Two are finished and shown below.
Apply and save whole modifier stacks in one click

Modifier stacks are the part of Blender you rebuild over and over. The support bevel and the weighted normal. The weld before the triangulate. The array that follows a curve. You know the recipe; you just do not want to type it in again on the twelfth object.
This add-on keeps 36 of those recipes in the sidebar. Select your objects, click once, and every selected object gets the whole stack — as ordinary, editable modifiers. Nothing is applied destructively.
Stacks that need a second object — boolean, curve, shrinkwrap, lattice — use the active object as the target, and the target never receives modifiers itself. Build a stack by hand once, press Save, and it joins the library; export it as JSON to move it between machines. Every modifier the add-on creates carries an MSL prefix, and the cleanup button deletes only those.
Before — a plain cube
Bevel + Weighted Normal
Bevel + Subdivision
Mirror + Weld
Grid Array
Array Along Curve
Screw Lathe
Solidify + Subdivision
Subdivide + Displace
Voxel Remesh + Smooth
Twist
Cast to Sphere
Wireframe
Find every UV problem in a scene before you texture it

You do not find out that a UV map is missing when you unwrap. You find out three hours later, when the bake comes back black, or the exporter drops a mesh, or one wall in the corridor is visibly softer than the other five.
UV Audit checks every mesh in the scene and tells you, in one list, what is wrong and where.
It takes you to the problem. One button selects every object affected by a check. Another opens the object in Edit Mode with the offending faces already selected, in face select mode.
It never changes anything. The add-on reads your meshes and selects faces. That is all it does. It works alongside whatever you unwrap with — this is the check at the end, not another unwrapper.
The part that is not visible in a screenshot